Aspyr Media, Inc.
Civilization VI - Build A City | Strategy 4X Game
Civilization VI - Build A City | Strategy 4X Game review
Sid Meier’s Civilization® VI is the 6th part of the enthralling TBS franchise that was released by Firaxis Games in partnership with Aspyr on 21 October 2016. The new issue of the beloved strategy game once again spans a vast period – from prehistoric times to the near future of humanity.
You are to create your own thriving empire that will remain indestructible through the centuries. Conduct diplomacy, form up an invincible army, declare wars, develop the economy and culture – become the most prominent leader ever known to mankind!
To my mind, Civilization VI, with its vibrant and cartoon-like graphics, excellent voicework, emotion-charged animation, and adorable character detailization, is so far the best version of the game. I was utterly amazed by the developers' meticulous attention to the minutiae: from how the day slowly changes into the night to the sound of waves breaking upon the shore – every little detail looks, sounds, feels more real than ever before! I would also like to give my special thanks to the team that worked on the music – I like that every civilization has its own tailor-made well-thought-out musical theme; it adds to the overall atmosphere.
The sixth part of the series offers its players a few interesting, and let us face it, long-awaited gameplay improvements. My absolute favorite is the new feature called Districts that replaced the old and ineffective city layout concept. No more need to try to fit everything into a single hex tile – you place every building into its corresponding district located nearby and see how your city evolves progressively. This novelty in the mechanics greatly leverages the decision-making process.
I admire how they optimized road building to facilitate trade. Roads are now built automatically as your trade caravan moves from one city to another. The game also features some awesome innovations in its Diplomacy mechanics: now every AI leader has his agenda and tends to make more character-specific decisions, which makes the game more lifelike.
While all of these features are undoubtedly amazing and refreshing, when playing Civilization VI, I couldn't help but notice how much more complicated it was, compared to the Civilization V edition. There were times when it felt like a completely new game, with brand-new logic and mechanics that I had to learn from scratch. Although a bit challenging, I still think of it as an advantage that contributes to the game’s long-lasting appeal.
- Fantastic graphics and sound;
- Tons of new wonderful features and improvements;
- The decision-making process in the game is now much more meaningful;
- The ‘Eureka!’ moments feature is a delight.
- The learning curve is much steeper than in the previous versions and takes longer to get accustomed to;
- DLCs and expansion packs are pricey even for players who initially purchased the Collector’s Edition.